Representing wind through digital fabrication and the tangible
Representing wind through digital fabrication and the tangible is a new media art piece centered around the concept of creating tangible artifacts from intangible forces. In this case a sculptural data visualization generated from the forces of wind.
A physics engine Kangaroo physics by Daniel Piker is used to digitally simulate the effects of wind on a piece of cloth. The resulting cloth is frozen into a solidified triangular surface where information is extracted (surface normals) and transferred as a vector field forming an abstract representation of wind.
Further explorations with this concept are currently being implemented, check back for version 2 with new parameters and update work environment.